Designed an educational learning hub and interactive game for Children aged 8-12 to help inform on farm safety guidelines and best practise
Client:
MY ROLE:
Senior Product (UX/UI) Designer & Illustrator
WORKING WITH:
School Children & Developers
SECTOR:
Education
Date:
Oct ‘16
How might we keep children safe on farms, educating them about safety in a fun way to help them learn?
THE BRIEF
Lots of young children every year are sadly hurt or killed in farming accidents that could’ve possibly been prevented. Our brief was to create an online learning platform and game to help educate kids on how to stay safe on farms.
A still from the introduction that sets the plot to the game
The quiz at the end of the modules that once completed unlocked new parts of the game
To teach kids about farm safety, I created the plot of an alien crash landing on earth that was unaware of and attracted to danger, the kids drag safety objects in the path or stop the danger from unfolding to save the alien & win the game.
A still from the introduction that sets the plot to the game
To win the game different parts of the aliens spaceship would be unlocked so they could return home, every time a module is successfully completed. They’d earn points for every question to keep them engaged.
Alien Spaceship parts
I led a co-creation session with a group of kids from our test school to design the alien craft parts, using a random selection of found objects mainly sourced from a $2 store
The kids sketching their ideas before we would discuss as a group and then create them
The Cooling System for the alien spaceship made from a magnifier, a pie tray, bike lights, sink strainer etc.
One of the co-creations for the spaceship’s Navigation system and the digitised version it became below left
Character creation customisable to each child.
Each element that makes for various customisations to make sure everyone felt represented
The alien character was designed to be something you’d want to protect
The alien character at different views so it could be animated to move around the farm
I designed the answers in the quiz to have different interactions, like a slider and a card drag, to keep the kids entertained and reduce the likelihood of them being skipped
Card Drag answer component
Slider scale answer component
The Educational Module the children read before moving onto the quiz
The Learning platform showing an education module on Machinery
Designed at Portable